PerimetR
A downloadable game for Windows
PERIMETR: The Dead Hand Protocol
This is a sandbox prototype, not a finished game.
PERIMETR is an early-stage experiment in real-time strategy on a global scale, inspired by DEFCON/SUPCOM/C&C/RED ALERT...
Right now it's a technical playground:
you can spawn units, move them across a world map, and watch the simulation run. There's no campaign, no win condition, no polish.
I'm sharing it as-is to track progress and get early feedback. Expect bugs, placeholder art, and missing features.
If you're curious about the systems behind an RTS (pathfinding, unit AI, map tools) more than a complete game experience, this is for you. Take a look :)
And do not hesitate to post comments!
Releases notes:
- Version 0.01 : First release with production lines ok.
- Version 0.02 : 2000 oil per team now, and IA during combat fix.
- Version 0.03: Modification of mobile unit size by 20%
- Version 0.03: Changed the default region number slider to 10.
- Version 0.03: Factories now indicate the total cash flow of a team oil.
- Version 0.03: Units on the construction waiting list consume their cost.
- Version 0.03: Trucks can heal a mobile and fixed unit .
- Version 0.03: Re-writing the display pool of 2D lines and circles.
- Version 0.03: Addition of the STOP order to the button.
- Version 0.04: Building a nuke does not automatically put it into aim.
- Version 0.04: Rebalancing the cost/time of units.
- Version 0.04: Color change Cities/Capitals less visually present.
- Version 0.04: Increased well extraction speed + storage.
Sandbox Controls:
Camera:
- Mouse Wheel — zoom toward cursor
- Middle-Click + Drag — pan camera
- "Reset View" button — recenter/refit camera
Selection:
- Left Click, select nearest unit
- Left Click + Drag, box-select
- Shift + Click/Drag, add to selection
- Double-Click, select all units of that type on screen
- Escape, clear selection
Orders:
- Right Click, move / attack-move / patrol (context-based on target)
- Right Click + Drag, patrol zone (drag sets radius)
- Ctrl + Right Click, queue order instead of replacing it
- S, Stop
- H, Hold position
- Delete, delete selected units
Control Groups:
- Ctrl + 1-9, save selection to group
- 1-9, recall group (double-tap to also center camera on it)
Sandbox Tools (dev/testing):
- Click a unit in the palette, then click the map to place it (Shift keeps it armed for repeated placement)
- Select a Factory/Airport, click PRODUCE to queue a unit (Shift+Click for 10 at once, right-click to cancel last queued)
- C, clear all test-spawned units
- DEBUG checkbox, shows detection/engage/weapon ranges
Download
Click download now to get access to the following files:






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