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PERIMETR: The Dead Hand Protocol

This is a sandbox prototype, not a finished game.

PERIMETR is an early-stage experiment in real-time strategy on a global scale, inspired by DEFCON/SUPCOM/C&C/RED ALERT...

Right now it's a technical playground:
you can spawn units, move them across a world map, and watch the simulation run. There's no campaign, no win condition, no polish.

I'm sharing it as-is to track progress and get early feedback. Expect bugs, placeholder art, and missing features.

If you're curious about the systems behind an RTS (pathfinding, unit AI, map tools) more than a complete game experience, this is for you. Take a look :)

And do not hesitate to post comments!

Releases notes:

  • Version  0.01 : First release with production lines ok.
  • Version  0.02 : 2000 oil per team now, and IA during combat fix.

  • Version  0.03: Modification of mobile unit size by 20%
  • Version  0.03: Changed the default region number slider to 10. 
  • Version  0.03: Factories now indicate the total cash flow of a team oil.
  • Version  0.03: Units on the construction waiting list consume their cost.
  • Version  0.03: Trucks can heal a mobile and fixed unit .
  • Version  0.03: Re-writing the display pool of 2D lines and circles. 
  • Version  0.03: Addition of the STOP order to the button.
  • Version  0.04: Building a nuke does not automatically put it into aim.
  • Version  0.04: Rebalancing the cost/time of units.
  • Version  0.04: Color change Cities/Capitals less visually present.
  • Version  0.04: Increased well extraction speed + storage.

Sandbox Controls:

Camera:

  • Mouse Wheel — zoom toward cursor
  • Middle-Click + Drag — pan camera
  • "Reset View" button — recenter/refit camera

Selection:

  • Left Click, select nearest unit
  • Left Click + Drag, box-select
  • Shift + Click/Drag, add to selection
  • Double-Click, select all units of that type on screen
  • Escape, clear selection

Orders:

  • Right Click, move / attack-move / patrol (context-based on target)
  • Right Click + Drag, patrol zone (drag sets radius)
  • Ctrl + Right Click, queue order instead of replacing it
  • S, Stop
  • H, Hold position
  • Delete, delete selected units

Control Groups:

  • Ctrl + 1-9, save selection to group
  • 1-9, recall group (double-tap to also center camera on it)

Sandbox Tools (dev/testing):

  • Click a unit in the palette, then click the map to place it (Shift keeps it armed for repeated placement)
  • Select a Factory/Airport, click PRODUCE to queue a unit (Shift+Click for 10 at once, right-click to cancel last queued)
  • C, clear all test-spawned units
  • DEBUG checkbox, shows detection/engage/weapon ranges
Updated 3 hours ago
Published 1 day ago
StatusPrototype
PlatformsWindows
AuthorCreepyCat
GenreStrategy
Tags2D, defcon, rts
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

PERIMETR_V0.02.zip 59 MB
PERIMETR_V0.03.zip 58 MB
PERIMETR_V0.04.zip 57 MB

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